# BANANAS! Version 2

**URL:** <https://forum.inductiveautomation.com/t/bananas-version-2/92719>\
**Category:** Ignition\
**Tags:** vision\
**Created:** [July 2, 2024, 9:22pm UTC](https://forum.inductiveautomation.com/t/bananas-version-2/92719 "2024-07-02T21:22:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![justinedwards.jle](https://sea1.discourse-cdn.com/inductiveautomation/user_avatar/forum.inductiveautomation.com/justinedwards.jle/32/37854_2.png) [@justinedwards.jle](https://forum.inductiveautomation.com/u/justinedwards.jle)\
**Post date:** [July 2, 2024, 9:22pm UTC](https://forum.inductiveautomation.com/t/bananas-version-2/92719/1 "2024-07-02T21:22:12Z")

</div>

I am pleased to announce that in response to community feedback, [Bananas Version 2](https://inductiveautomation.com/exchange/2637/overview) has been created and is now available for download on [The Exchange](https://inductiveautomation.com/exchange/2637/overview). As with [version 1](https://forum.inductiveautomation.com/t/introducing-bananas/89767), the entire game is rendered using a single paintable canvas.

> [@Introducing Bananas!](https://forum.inductiveautomation.com/t/introducing-bananas/89767/2):
>
> you _gotta_ have the bananas explode or something!

The buildings now take damage when they are hit by bananas:  
• Windows get broken  
• Bricks get knocked loose and fall to the ground  
 ![ProductSample01](https://us1.discourse-cdn.com/inductiveautomation/original/3X/d/6/d62b0c4f595a89c3edb436a92171912b18b9f2f6.gif)

If a banana gets too close to the sun, it catches on fire becoming a 🔥 _Flaming Banana_ 🔥  
• Unlike a regular banana that becomes harmless after three ricochets, a flaming banana is always in play.  
• If a flaming banana hits a building, it catches the building on fire.  
 ![image](https://us1.discourse-cdn.com/inductiveautomation/original/3X/f/2/f21d582ad028b06f80c746b5b951196ba90d834f.png)  
 ![ProductSample04](https://us1.discourse-cdn.com/inductiveautomation/original/3X/1/d/1d1dfc8284b7531288d2d8b8479fe7286a22511f.gif)

Sound effects and volume controls have been added:  
 ![Volume Control](https://us1.discourse-cdn.com/inductiveautomation/original/3X/4/d/4d4fdc0057028a49fb902a8af91f1fc6584cbdcc.gif)

...and there is confetti:  
 ![Confetti](https://us1.discourse-cdn.com/inductiveautomation/original/3X/7/5/75bb18f91b1c407e7ea162d9a25bc446cd171c9b.gif)

> [@Introducing Bananas!](https://forum.inductiveautomation.com/t/introducing-bananas/89767/5):
>
> You should add keyboard shortcuts, left/right changes velocity, up/down changes angle, and Enter launches

All controls now have keyboard support and can be navigated forwards or backwards using tab and shift-tab. The entire game could be configured and played without using a mouse.  
 ![Focus Control](https://us1.discourse-cdn.com/inductiveautomation/original/3X/3/2/32d99878c1f60793a9e5c6ef7fa19fefa34bab55.gif)

> [@Introducing Bananas!](https://forum.inductiveautomation.com/t/introducing-bananas/89767/5):
>
> Maybe show an arrow on the monkey as well to show power and angle

The launch controls have been redesigned to be more intuitive:  
 ![Controls](https://us1.discourse-cdn.com/inductiveautomation/original/3X/f/a/fa2e69b0fa7f32e156b39ea511c46a65d0227834.gif)

Lastly, there is an Easter egg hidden somewhere in the game. Have fun finding it!

**Ignition Exchange:**  
[Ignition Exchange: Bananas! Version 2](https://inductiveautomation.com/exchange/2637/overview)
