# Machine Schedule

**URL:** <https://forum.inductiveautomation.com/t/machine-schedule/7321>\
**Category:** Ignition\
**Created:** [September 25, 2013, 4:23pm UTC](https://forum.inductiveautomation.com/t/machine-schedule/7321 "2013-09-25T16:23:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![WildeKurt](https://avatars.discourse-cdn.com/v4/letter/w/50afbb/32.png) [@WildeKurt](https://forum.inductiveautomation.com/u/WildeKurt)\
**Post date:** [September 25, 2013, 4:23pm UTC](https://forum.inductiveautomation.com/t/machine-schedule/7321/1 "2013-09-25T16:23:17Z")

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I found a small ‘issue’ with this when dragging an item. If the amount of time it took to drag an item is longer than the polling time for the Items data a ghost of the dragged item appears where it used to be. The way I’ve gotten around that is to turn the polling mode for the Items property binding to off. Is there a way to do this dynamically while a user is dragging?

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**Author:** ![WildeKurt](https://avatars.discourse-cdn.com/v4/letter/w/50afbb/32.png) [@WildeKurt](https://forum.inductiveautomation.com/u/WildeKurt)\
**Post date:** [September 25, 2013, 7:25pm UTC](https://forum.inductiveautomation.com/t/machine-schedule/7321/2 "2013-09-25T19:25:36Z")

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To answer my own question: I took away the binding and updated the dataset with a periodic timer. I’m turning the timer off when it’s permissable for a user to drag something.

Still, is it possible to reach something like the polling mode of a binding?

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**Author:** ![Robert.McKenzie](https://sea1.discourse-cdn.com/inductiveautomation/user_avatar/forum.inductiveautomation.com/robert.mckenzie/32/4134_2.png) [@Robert.McKenzie](https://forum.inductiveautomation.com/u/Robert.McKenzie)\
**Post date:** [September 27, 2013, 3:49pm UTC](https://forum.inductiveautomation.com/t/machine-schedule/7321/3 "2013-09-27T15:49:06Z")

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There is not a way to effect the the binding’s polling rate with scripting. You have the right idea turning polling off and setting a timer to refresh the dataset through scripting. This is now in our system as a bug to be fixed.
