# Perspective built-in Symbol Animations High CPU

**URL:** <https://forum.inductiveautomation.com/t/perspective-built-in-symbol-animations-high-cpu/45637>\
**Category:** Ignition\
**Created:** [April 15, 2021, 1:34pm UTC](https://forum.inductiveautomation.com/t/perspective-built-in-symbol-animations-high-cpu/45637 "2021-04-15T13:34:44Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![jlandwerlen](https://avatars.discourse-cdn.com/v4/letter/j/bc8723/32.png) [@jlandwerlen](https://forum.inductiveautomation.com/u/jlandwerlen)\
**Post date:** [June 28, 2023, 12:55pm UTC](https://forum.inductiveautomation.com/t/perspective-built-in-symbol-animations-high-cpu/45637/7 "2023-06-28T12:55:47Z")

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Support reminded me that you can "dumb" down animations by limiting the steps, for example,

```auto
.ia_symbolComponent--failedToOpen.ia_valveSymbolComponent--valve-2-way
{
    animation-timing-function: steps(2,end);
}

```

A value of 2 is just a simple blink, which is all I really wanted anyways. Playing with this drastically impacted the client CPU usage.

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