In perspective I know I can set warning threshhold, but how would I go about doing that for a high and low on a cylindrical tank?
Thanks!
In perspective I know I can set warning threshhold, but how would I go about doing that for a high and low on a cylindrical tank?
Thanks!
Welcome @Tom.roberts, you could have a binding on the liquidColor property based on an expression that compares the current level against the high/low level.
Edit: this is assuming you are using the vessel symbol, forgot to ask that part
@matthew.ayre is correct. The warning threshold is sort of a way to set up a quick color difference, but if you have several thresholds that make sense, then you should set up a binding for the color which is driven by the value of the tank. Attach a Map transform to this binding and you can then set as many thresholds as you’d like.
That worked perfectly! Thanks guys!