Jog buttons on ANY touch screen, in my opinion, are a very bad idea, for several reasons. Jogs, cycle starts, resets, or any other button that will be used frequently should always be a physical button.
Unlike a physical button, smooth, flat screens have no physical feedback for where your finger is. If your eyes aren’t on the screen, you have no idea where your finger is if you aren’t directly touching the button. With physical buttons, you have all kinds of physical feedback that will tell you that your finger is still on the button and whether you are pressing it or not. With a touchscreen, you have no idea. Even if your finger is touching the screen, it may or may not be with enough force to actually register as a touch. And sometimes, your finger can actually register a touch without it actually touching. So there is absolutely no way for your body to know whether you are pressing the screen hard enough unless you are physically looking at the screen and seeing visual feedback (that was hopefully programmed in) indicating as such. Additionally, it is extremely difficult for most people to keep their finger in the exact same position over the exact same area of the screen when they have to release the button. It can get very bad in jogging operations when lots of presses and releases happen in succession. It is very easy for hands to drift off the button, onto a blank area of the screen, or even onto another button that you don’t intend to press.
That really matters because you really should always know what button you’re about to press before you cause motion. A lot of those kinds of operations are fine when executed from the touch screen because you’re looking at the screen anyway. But with jogging operations, you really shouldn’t be looking at the screen. You should be looking at the thing you are moving.
So, putting a jogging operation on a touchscreen gives us a potentially dangerous Catch-22. You can’t/shouldn’t look at the HMI screen when you’re moving something manually, but if you don’t, it is very easy to lose your place on the screen, and in a worst case scenario, initiate a motion you didn’t intend to initiate.
Additionally, most touch panels are not designed for repeated high-force presses in the same location day in and day out. Operators can be rough on their panels. I have literally seen spiderwebbed screens from frustrated operators forgetting that pushing harder doesn’t “make thing work gooder.” I have seen HMIs develop “dead spots” within a few years of operation because of a frequently-pressed reset button in that location. One operator will press a little too hard too many times and that area will be slightly damaged, and lighter touches stop registering. So the operators start touching it with more force, which damages the panel more, which causes the operators to press even harder, which causes more damage, etc. etc. Frequently-used buttons on a touch panel can absolutely kill the service life of the terminal. Don’t do it.
These reasons are why I never put cycle starts (unless the cycle is only being started one or a few times a day), resets, jog buttons, or any frequently-used button on the HMI in my system designs. Buttons that need to be pressed a lot should be physical buttons. They are very easy for any operator to be able to operate reliably and consistently without having to look at it, and they are rated for that level of wear and tear. Touch panels are, in my opinion, rarely safe for manual motion operations and not nearly rugged enough to withstand the forces that physical push buttons and switches in an industrial environment are rated and designed for.