I’m trying to change the colour of an object based on a value, but what I’m trying to achieve doesn’t seem possible with the standard Number-to-Color Translation feature.
I’m trying to achieve the following:
Value=0, colour 1
Value=+ve number up to 100, colour 2
Value= greater than 100 up to 200, colour 3
The problem is if I put an entry of 0 in the translation table, it considers any number from 0 to the next entry as one case i.e. it doesn’t consider 0 as a separate case.
Is it possible to do this? I tried putting in an entry of 0.001, but it doesn’t accept floating point numbers, even though the value being compared is a float.